NEW MARKETS.
ZERO CASH RISK.
WE ONLY WIN
WHEN YOU SELL.

TRADITIONAL LOCALIZATION IS BROKEN: $20K UPFRONT OR A 30% PUBLISHER TAX. ARGOT CREATED THE THIRD WAY.

Argot localizes your game into Tier-1 global markets for 0$ upfront. We integrate directly at the engine level (Unity & Unreal), translate with context-aware AI, verify with native gamers, and only take a small rev-share on the new revenue we generate.

Avg. Regional Rev Lift:
Japan 🇯🇵: +48% boost in JRPG & Narrative

YOU HAVE TWO BAD CHOICES.
UNTIL ARGOT.

Indie and AA game developers are routinely trapped between bankrupting upfront translation bills or giving away their hard-earned game rights.

OPTION AHIGH CASH RISK

Traditional Agencies

  • $20k–$60k upfront cost before making a single dollar in new sales.
  • Spreadsheet-only translation: Zero visual context for UI, leading to cut-off text.
  • Slow turnarounds: 3-6 months integration cycle.
OPTION BLOSS OF CONTROL

Predatory Publishers

  • Demand 30%–50% of ALL gross revenue, not just the localized territory.
  • IP & Sequel Rights Grab: They lock up your franchise for future titles.
  • Black-box accounting: Hidden marketing markups and delayed quarterly payouts.
03 RECOMMENDED
THE ARGOT MODEL100% ALIGNED

Argot Rev-Share

  • $0 Upfront Cash: Start translating today without depleting your runway.
  • Only Split Net-New Sales: We protect your existing baseline income completely.
  • 100% IP & Sequel Retention: You own your game, brand, and future titles forever.
AT-A-GLANCE MATRIX
FeatureAgencyPublisherArgot Platform
Upfront Capital$20,000 – $60,000$0 (or recouped)$0.00 ALWAYS
Revenue Split Scope0% (You keep rest)30%–50% of ALL Sales15%–25% of NEW Territory Only
IP & Sequel RightsRetainedOften Encumbered100% Retained
Engine Context CaptureNone (Spreadsheets)VariesAutomatic Unity/Unreal SDK
Payout CapN/ANo Cap (Lifetime Tax)Contracted Cap (Buyout)

PROVEN 35–65% REVENUE LIFT.
POWERED BY IN-CONTEXT AI + NATIVE GAMERS.

We combine zero-overhead engine SDK automation with verified native-speaker gamers in target territories to guarantee flawless cultural localization.

STEP 01AUTOMATED ENGINE CAPTURE

ENGINE-LEVEL SDK & VISION QA

  • In-Situ LoggingOur Unity/Unreal SDKs capture UI layout bounds, character string IDs, and visual context simultaneously. No more blind spreadsheets.
  • Automated Agent PlaytestsWe run automated bots through your game builds to map dialogue trees and quest text in true sequential context.
  • Vision-Model QAAI vision models verify string lengths and font scaling inside UI boxes before any human review starts.
SDK INTEGRATION TIME: < 1 DAY
STEP 02COMMUNITY GAMER ALIGNMENT

NATIVE-SPEAKER GAMER REVIEWS

  • The Secret SauceAI handles initial translation speed, but hardcore native gamers in Tokyo, Shanghai, and Seoul polish the nuances to fit regional gaming culture.
  • Post-Editor Revshare BonusOur reviewers don't just work hourly; they earn upside bonuses from sales in their country, perfectly aligning incentives.
  • Culture CheckEnsures zero offensive tropes or regional censorship issues before Steam/console certification.
LOCALIZATION NETWORK: 12+ MARKETS

THE ENGINE SDK.
IN-CONTEXT AI + NATIVE GAMERS.

Traditional agencies translate isolated strings in spreadsheets with zero context. Argot captures real-time visual UI bounds, dialogue nodes, and gameplay state at the engine level.

using Argot.Localization;

public class QuestManager : MonoBehaviour {
    [ArgotTrackedContext("Boss_Phase2_Urgent")]
    public string bossWarningKey = "DIALOGUE_BOSS_CORE_PULSE";

    void OnBossEnrage() {
        // Automatically captures UI coordinates, active camera frame, 
        // character speaker ID, and string hierarchy.
        ArgotSDK.CaptureContext(bossWarningKey, new ContextPayload {
            Speaker = "Captain Vaelen",
            Emotion = "Urgent",
            MaxLineWidth = 480,
            TargetLanguages = { "JP", "CN", "KR", "DE" }
        });
    }
}
Unity Package
UPM Ready
Unreal Plugin
UE5 / C++
Custom Engine
REST / C# API
Captured Context Payload Inspector
String ID:DIALOGUE_BOSS_CORE_PULSE
Speaker Character:Captain Vaelen (NPC_042)
UI Dialog Box Container:Width: 480px | Height: 120px
Tone Tag:COMBAT_URGENT
Source English Line:

"The ancient dragon's core is pulsing with dark mana! Fall back immediately!"

CLEAN ATTRIBUTION.
NO FISTFIGHT ACCOUNTING.

Calculate how much net revenue Argot can unlock for your game without risking a single dollar of upfront capital.

$35,000 / mo
$5,000$100,000$250,000+
PROJECTED MONTHLY REVENUE+$0 UPFRONT CASH
Protected Baseline (Your Money)
$35,000 / mo
New Territory Gross Revenue Generated
+$70,000 / mo
Argot Share (20% of New Sales)
-$14,000 / mo
NET TOTAL MONTHLY REVENUE TO STUDIO
$91,000 / mo
(Net Lift: +$56,000 / mo)
Upfront Agency Cash Saved Today
$34,000

Traditional agencies would charge ~$34,000 upfront before translation even starts.

FREQUENTLY ASKED QUESTIONS

EVERYTHING YOU NEED TO KNOW

Clear, transparent answers to developer legal, financial, and technical questions.

Our attribution engine handles viral events cleanly. We calculate the delta between your baseline global organic sales trajectory and the specific localized territory sales spike. In addition, contract fairness caps ensure you never pay beyond a pre-agreed maximum payout.